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81. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Johan Toralen wrote: Seth Asthereun wrote: But as someone as written before "there shouldn't be a Single Correct Exploration Fit" and there souldn't be a "final" exploration ship that can do everything efficiently. That will just make explor...
- by Seth Asthereun - at 2013.05.23 15:30:00
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82. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Johan Toralen wrote: Seth Asthereun wrote: Hacking sites are already easy without rigs So you want a ship with 6 mid slots, covert, and with bonus to drones? Exploration is already easy let's make it even easier. Refitting from time to tim...
- by Seth Asthereun - at 2013.05.23 14:35:00
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83. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Johan Toralen wrote: Seth Asthereun wrote: hacking rigs? really? CCP mentioned bonuses to virus strenghts so i would assume they will be a good addition to run profession sites efficiently. Quote: [Tengu, Esplorazione] Tengu Offensiv...
- by Seth Asthereun - at 2013.05.23 13:51:00
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84. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Johan Toralen wrote: Seth Asthereun wrote: you can use any ship atm with the new scanning modules ishtar, vagabond pilgrim..... will have no problem to do high sec exploration both combat and and data/relic. For harder sites there are the t3...
- by Seth Asthereun - at 2013.05.23 13:38:00
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85. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Johan Toralen wrote: Seth Asthereun wrote: why would you need a new ship when the actual covert ops can run those site just fine? They are cheap, cloaked and fast. If they remove the npc from those site there will be no reason to stick with ...
- by Seth Asthereun - at 2013.05.23 13:23:00
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86. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Johan Toralen wrote: CCP Soundwave wrote: [list=1] One of the things weGÇÖve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failur...
- by Seth Asthereun - at 2013.05.23 13:09:00
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87. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Soundwave wrote: Morning update post! Changes that will hit Sisi later today: The 0.0 sites are now complete and ready to be run. That means weGÇÖre done rejigging the sites and anything not working in terms of GÇ£interior designGÇ¥...
- by Seth Asthereun - at 2013.05.23 13:03:00
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88. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
why do not add some variety to different sites? Not al sites must have that ugly pinata. You can leave high sec site without npc, but i don't think not having a combat ship for low and 0.0 is a good idea. Like having turrets activate when you enc...
- by Seth Asthereun - at 2013.05.23 11:35:00
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89. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
with the new scanner it's really easy to probe, too easy. The signature are detected too accurately, you can go directly go with the 4 au scanning without mission the signature. Maybe a bug, but after focusing and probbing a signature there's no...
- by Seth Asthereun - at 2013.05.23 09:27:00
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90. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: CCP Fozzie wrote: I've never stopped reading this thread, I have it open every day to keep an eye on new posts. I am very interested in what people have to say, but that's not the same thing as designing by straw poll. ...
- by Seth Asthereun - at 2013.05.22 14:44:00
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91. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Seth Asthereun wrote: You didn't answer the most important concern. what will happen with ships that will get unbalanced but have their "class" already gone under the balance hammer? We don't stop working on a ship aft...
- by Seth Asthereun - at 2013.05.22 12:08:00
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92. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
You didn't answer the most important concern. what will happen with ships that will get unbalanced but have their "class" already gone under the balance hammer?
- by Seth Asthereun - at 2013.05.22 10:46:00
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93. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
CCP Fozzie wrote: Hey everyone. Thanks to all of you for the feedback so far, we've been collecting it over the past week and using it to help prioritize our work here at the office. I have a couple of updates for you all: Firstly, as most of...
- by Seth Asthereun - at 2013.05.20 14:42:00
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94. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
-when you enter a wh you still get the "warning leaving probes behind" message although it auto-recalls probes back -when you probe down a sign and warp to it, you still get the signatur at 0,4 AU distance not probbed
- by Seth Asthereun - at 2013.05.18 12:52:00
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95. Sticky:Odyssey General Feedback Thread - in Test Server Feedback [original thread]
Viti Friday wrote: Omnathious Deninard wrote: I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange" a few think it is really cool, most do not. It's worse than both those- ...
- by Seth Asthereun - at 2013.05.18 12:47:00
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96. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
Arriaz wrote: Solanar wrote: 20 minutes of spinning the camera around gives me a headache. No list is unusable. Also, the latest update has made it even more difficult to find what you want in systems with large amounts of anomalies. Find ...
- by Seth Asthereun - at 2013.05.18 11:27:00
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97. WTA 65 mil SP Char - in Character Bazaar [original thread]
15b
- by Seth Asthereun - at 2013.05.12 11:35:00
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98. WTA 65 mil SP Char - in Character Bazaar [original thread]
double post sorry
- by Seth Asthereun - at 2013.05.12 11:35:00
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99. WTS 109.4 mil SP Pilot (Tengu/Chimera/Nightmare) - in Character Bazaar [original thread]
20b
- by Seth Asthereun - at 2013.05.11 16:22:00
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100. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Sipphakta en Gravonere wrote: Reading strength from a spreadsheet is now a special skill? Is something that you could do before that now you can't do now, noone said it was difficult( even if half of the people i know didn't knew that) but...
- by Seth Asthereun - at 2013.05.09 16:43:00
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